When Kid Icarus: Uprising came out, I played the game's
multiplayer religiously. I just loved the concept: Taking the weapons you built
in single-player and pitting them against other gamers? Cool! And I'll stand by
my opinion that Nintendo could take online multiplayer scene by storm if they
expanded on Uprising's mechanics. But that's a discussion for another time.
For the uninitiated, Kid Icarus: Uprising is an action
game for the Nintendo 3DS. You play as the angel Pit who battles the forces of evil
in a mythology-inspired world. The controls involve moving Pit with the control
stick while aiming and controlling the camera with the touch screen. There's a
bit of a learning curve, but you'll unlock a very robust game on the other
side. Pit's mobility and powers are influenced by the weapon he's using, and at
108 weapons in this game's armory, you will have your pick. Multiplayer is
played the same way, but now you're competing with other players for glory.
I almost exclusively played the game's team-based mode,
called Light vs. Dark. In Light vs. Dark, you battle in teams to defeat other
players and decrease the opposing team's collective health bar. When the other
team's bar is depleted, the last player defeated will turn into an angel. The
angel is very powerful, but the other team wins if the angel is defeated. Thus
it is a good idea to keep the angel protected.
The first few games of Light vs. Dark I played, my team
won. When you win, you see your team's angel help the other team's angel up off
the ground in a show of good faith, backed by an uplifting fanfare. When I
first lost a game, I was a bit riled up and was not looking forward to what
sort of humiliating results screen waited for me. Instead, I saw the exact same
image of one angel helping another, smiling at each other, while the same music
played. And I thought to myself, "What? No rubbing it in? No condescending
musical stings? No huge 'YOU LOSE' covering the screen?"
A sample round of Light vs. Dark. Notice how even though the player loses, the results screen is still triumphant
Slowly, my confusion melted into elation. I no longer
felt put on the spot. During the game, I felt frustrated because my weapon and
skills were being outmatched. But hearing that music and seeing the two angels
being friendly, I only felt the same sense of satisfaction that I would have if
it were my team that had won. The game gives rewards to the teams based on who
won, and of course my team's consolation prize was small compared to the
winning team's purse. I suppose you can interpret that as the game focusing on
who won and who lost, but it is only fair that the team which played the better
game receives the significant reward.
Thus, we're back to the results screen, the one real
opportunity that Uprising had to objectively make the teams feel one way or the
other about the outcome of the match. To be honest, it's brilliant. Absolutely
uplifting. The game could have really gorged the winning team's ego while
stomping on the other teams', but it doesn't. I just couldn't bring myself to
stay upset when I saw the angels smiling and that upbeat fanfare. I truly got a
sense that the only thing the game wanted me to feel was that the match we just
played was a good game. Nothing more, nothing less.
My friends, I want to see more of this: Games themselves promoting
good sportsmanship through their presentation. That's not to say there are no
examples of it out there, but the more the better.
I know promoting sportsmanship is a tricky business. How
do we build a culture of mutual respect without going too far overboard and
sheltering the participants? There's no one answer to this, but Kid Icarus: Uprising's
approach is a pretty good take. And furthermore, it does this in a way that
only a video game can. The bright and positive fanfare gives the losing team
something encouraging to see and hear immediate after the game ends. This is the
game immediately doing what it can to promote an optimistic outlook for that
team. It's a counter-point to whatever frustration the losing players may be
feeling following the match that just ended. However, the post-game rewards
give a clear indication that not everyone is a winner. The winning team earns a
free weapon in addition to a sizeable amount of ingame currency. This is done
after the encouraging fanfare to frame the rewards as an incentive. It's as if
to say, "Hey, you didn't win this time. But the next time you win, that's
what you look forward to earning." There's a balance of themes there that
may not be perfect all the time, but it's the best effort I have seen thus far.
When you lose in Team Fortress 2, you're forced to hobble around completely defenseless until you're killed or the next round starts
When you lose in Team Fortress 2, you're forced to hobble around completely defenseless until you're killed or the next round starts
To contrast, let's bring up another multiplayer game that
puts emphasis on the results of a match: Team Fortress 2. Team Fortress 2 is a
first person shooter with a dark sense of humor that revels in shamelessness.
This isn't necessarily a bad thing. In fact I have laughed with the game's
dysfunctional and tongue-in cheek malice many times. And as such, the way this
game ends its rounds is equally hilariously mean-spirited.
In Team Fortress 2, once a team wins, the other team can
no longer fight back. An announcer shouts "You fail!" and a crowd boos
while downtrodden music plays. The losers are stripped of their weapons and
their running speed is decreased. In addition, the winning team's weapons are
super-charged with critical hits. Essentially, the losing team is reduced to
fodder for the winning team to hunt down until the next round starts. To top it
off, this whole mechanic is called "Humiliation." And by all means,
is there any better word to describe this situation?
So does that mean Team Fortress 2 is an awful game? Of
course not. Anyone who plays the game will quickly be made to understand its
hard-boiled nature and expect everything to feed into it. Humiliation is intended
to be humorous to all parties involved. Objectively speaking, humiliation is a
laugh riot. The team without weapons is bowled over by the team with the
supercharged weapons? Who would have thought? This may be one of the only times
when people are victimized and I'd say the only logical reaction is to laugh.
If in the end neither game is seriously trying to
personally make the loser feel bad, what is the difference that makes this
article about Kid Icarus: Uprising and not Team Fortress 2? The keyword here is
"authenticity." You can take Uprising at face value and trust it to
be authentic with how it presents itself. There are no hidden or double
meanings. There's something comforting about a game that works intuitively with
how the human mind processes information and meaning. Team Fortress 2, on the
other hand, requires a split-second of deciphering. Horrible things happen to
your character not because the game is actually mean to you, but as a bid to be
so over-the-top that you laugh alongside the game at the absurdity that it
presents. So where Team Fortress 2 uses an overabundance of poor sportsmanship
as a means of comedy, Kid Icarus: Uprising presents you with good sportsmanship
and means it.
As things stand now, there is a lot more inauthentic
humor than there is authentic empathy. That's because being inauthentic is easy,
people like to laugh, and some cynicism can be healthy. What I want to see is
more of the Uprising example. I want to see more authenticity not just in video
games, but in the world as a whole. I want to see more people attempt
authenticity. I want to see more people speak up for authenticity. I want to
see more people react to and promote authenticity. We may believe that
authentic culture "goes without saying" and that's why we see less
outstanding examples of it in the media. As for me, the fact that I was so
surprised to see it goes to show how much more I'd like to see out there.
And now I want to hear from you. What experiences have
you had with games promoting good sportsmanship and authenticity? For all I
know, there could be a game out there which depicts competition even better
than Uprising does. Maybe you saw a movie or read a book where characters set a
good example. Heck, maybe some of you have a story about a positive experience
in Little League. If you do, I want to see it in the comments.
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