For the last two months of 2012, my Nintendo 3DS was more
than just a portable gaming console. It was an interactive movie on the run. It
was like a book with gamification tossed into the mix. At any time, I could
open my system up and immediately be back in the world of Auldrant; either to
train my characters or to advance the storyline happening within.
This may sound melodramatic, but it is accurate to how I
felt about the game. So what did I do special that gave me such an in-depth
experience? Nothing, really. I just carried my 3DS around and played the game
whenever I was otherwise indisposed. I suppose it was just the fact that the
game being so close to me physically allowed me to feel close to the game in a
figurative way.
What I experienced with Tales of the Abyss is called
"immersion." Immersion is somewhat of a buzzword in the gaming
community that may have lost a little meaning because of how often it's tossed
around. Immersion is the phenomenon of being so focused on something that you
lose awareness of the world around you. I was immersed in Tales of the Abyss,
and not necessarily only when I was playing the game. It sort of stuck to me as
I went about my day. I would be thinking about the game's storyline or planning
ahead which abilities I wanted my characters to learn next. If ever I had a
moment, I could just dive right in and either push towards the next plot point
or change my team around.
You see, Tales of the Abyss is a Japanese Role Playing Game.
JRPGs tend to pack a lot of story content. Since I had that story content
literally in my pocket, my book analogy is appropriate. Let's say that I played
Tales of the Abyss on a home console. I would be setting aside time to play it
and probably in long sessions. Because I played it mobile, I only played small
bits of it at a time in situations where I didn't necessarily set out to play
it. Rather than think of my ToA sessions as dedicated "game time,"
ToA was instead interwoven into my day. My routine. My life, even.
It doesn't hurt that the game itself is really good. The
storyline takes place in a typical medieval fantasy setting, the world of Auldrant.
The people follow a religious organization called the Order of Lorelei and live
their lives according to a scripture called the Score. You follow the main
character, bratty aristocrat Luke Fon Fabre, as he is wrenched from his life of
luxury and sent on a fantastic quest to save the world. The game world is just
full of interesting locations, the plot twists and turns to avoid being
predictable, and the characters evolve in rewarding ways.
This stellar presentation is backed with very engaging
gameplay. Most of the game takes place in 3D environments that you can run
around and explore, but fighting takes place on specialized 3D planes. Combat
in ToA is a mix between old-school RPG and fighting games. If you know what
that means, you should be at least a little curious. If you don't, just rest
assured that combat is fast, has a learning curve, and can be very rewarding
when you do well. Your characters gain stats, learn new abilities, and develop
the more you play.
Between the storyline and the game content itself, I could
be sure that whenever I came back to the game, what I played would be
rewarding. By the time I was watching the final scene of the game, I had built
up enough investment in the game that I could fully appreciate the events of
the game's climax. Once the credits were done and I could fully turn the game
off, I just had a moment where I sat back and realized to myself, "It's
actually over." I came to the realization that I didn't have Tales of the
Abyss to come to for more adventure and training. I wasn't addicted, that game
had just been such a consistent part of my days that not having it would take
some getting used to.
This, my friends, is why I know that complex mobile games
are here to stay. My creativity and zeal for life were kept at steady levels
because of the fun and intrigue this game injected into my days. Games can be
therapeutic in different ways for different people. The consistent quality of
Tales of the Abyss is how it was therapeutic for me. Just having fun and
satisfying gaming experiences peppered through my day kept me feeling fresh and
chipper.
With an introduction movie this good, you know you're in for a good time.
And now, I want you to think about games which have had
these effects on you. A game which you got completely immersed in. A game which
helps you relax. A game which gets you fired up for the rest of your day. A
game that didn't feel like "a game" when you played it. Remember that
zen you feel when you're playing the game. Perhaps you'd prefer to call it
"being in the zone." Either way, that feeling is great. If we could
bottle that feeling and call upon it whenever we wanted, we would all be much
happier with our lives and much more emotionally prepared for whatever may
come.
If something comes to mind, feel free to share it in the
comments below. Perhaps you'd like to ping me on Twitter, PM on tumblr, or mention
on Facebook. I'm available on all social media and will be all too happy to
feature your idea. I want to start discussions, not just have them with myself.
I also think I'll be settling into a Monday-Wednesday-Friday
schedule with this blog. Perhaps I'll bring in other articles from around the
web to feature on my off-days. Either way, I'm on a roll so you can expect
another post by the end of the week. Until then, game out.
No comments:
Post a Comment